Goal
I specialise in creating FX for film and television. I enjoy simulating natural phenomenon such as water, destruction, dust, smoke and fire. Even though, my primary focus is to simulate natural phenomena, I am also interested in lighting in computer graphics.
Recently I have been enjoying scripting and programming more, and I'm currently revisiting programming in C++ which I was never fond of studying at university. I am also diving in Maya's API to aid my python scripting and in hopes of creating a plug-in one day.
Visual FX Software Skills
Autodesk Maya, houdini, realflow
Shake, Nuke, mari
Programming & Scripting
MEL Scripting, Expressions
Python Scripting
Maya API & C++ novice
Chiri mo tsumoreba yama to naru.
Recently I have been enjoying scripting and programming more, and I'm currently revisiting programming in C++ which I was never fond of studying at university. I am also diving in Maya's API to aid my python scripting and in hopes of creating a plug-in one day.
~ Daisuke Maki, Technical Director
Visual FX Software Skills
Chiri mo tsumoreba yama to naru.


Blog
- Old Maya API by Koichi Tamura
- Playing with PDI rigidBody solver
- Displacement with fluid2dTexture
- Learning houdini together
- Particle fun - 1
- Houdininess
- Renaming pictures based on dates taken - part 2
- Extruding faces for fun
- Getting back to Canon
- Tornado previs method 1
Tags
- api C++ canon deform displacement dissipation fireworks fluids Houdini Math ncloth particle Python rigidBody sprites tornado water




